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Final fantasy 12 red mage time mage
Final fantasy 12 red mage time mage




final fantasy 12 red mage time mage final fantasy 12 red mage time mage

I never enjoyed it myself, but what I enjoy doesn't equal to what works well. I should have asked this in my above post - how would you rank the following parties?įi/Bb/Wm/Bm is actually one of the basic parties used for beating the game, and just like Fi/Th/Wm/Bm, it's a perfectly acceptable party. Either a WM or BM belongs in slot 4, but which is better? I've always thought the BM is a better choice here, so the RM can focus on white magic (a lot of which is used outside of battle so the RM isn't torn between attacking and casting magic as much). I have to agree - it seems that Fi, RM, TH, * is sort of the natural progression. That one is also good for running away in battles, and since Red Mage shines at the beginning of the game and Ninja at the end of the game, those classes support each other pretty well. My favorite combination is still Fighter, Red Mage, Thief and White Mage, though. Do you mean fastest as in minimum number of battles, minimum steps taken, or something like that? Fwiw, I think other brute force parties (such as Fi, Fi, Fi, Fi.or Fi, Fi, RM, TH) would be weaker. I'm most concerned about late game with this party once the red mages start to fall behind. Sort of a brute force party but it's certainly good - I need to experiment more with this one and see if it performs better than Fi, Fi, WM, BM. But early on, the Fi, RM, *, * parties seem to be better. I've also experimented with Fi, TH, WM, BM which does a little better, and will definitely shine late game. It seems like a good party in theory, but in practice, the BB can't hold the second position. So I guess, at this point in time, I still think Fighter, Red Mage, Thief, Black Mage is stronger.Īnd I still think Fighter, Red Mage, Thief, White Mage is too weak offensively.while Fighter, Red Mage, Black Belt, Black Mage is too weak defensively. I still believe it is good advice in general, but I just can't recommend it with this party because it isn't good enough at running. In an earlier post I made, I was talking about how it is important to be able to run from "two Crawl" battles in the Marsh Cave. This party can't run, at least not consistently. However, there is still one glaring weakness that becomes apparent when you try to push the party to its limits. The white mage can use HARM which really comes in handy in those big undead battles.Īll in all, it seems like this party has everything and strikes the perfect balance. The red mage is there to use black magic but only when it is really needed. We have no black mage, but with a fighter and a black belt, we are still quite good offensively. The red mage starts to fall behind defensively later on in the game, but the white mage can heal/protect him to a certain extent. The fighter and red mage have strong enough defense to take the first two positions.






Final fantasy 12 red mage time mage